Note, too, that this version of the game is slightly less violent in that human civilians do not become casualties of the robot battles. It follows the story of the films more closely, levels are more linear, there is but a single campaign, and, in the case of the Wii, attacks are carried out by swiping the remote vertically and side to side. This version of the game is substantially different from the one reviewed. It is essentially the same on all platforms, save minor differences in graphics and control layout. Fans of non-stop action may be appeased by the game's reasonably fun mechanics, but players looking for a little depth and substance in their games ought to look elsewhere.
And while there’s the façade of an impressive upgrade system, when it comes right down to it all we’re doing is simply increasing health bars and the power of existing attacks. The action is fluid and multifaceted - it can be quite satisfying to drive along in vehicle mode, then transform into a robot, leap onto the side of a building, and begin pounding enemies with a pair of massive metal mitts - but the environments are small and bland and the mission objectives, which are essentially limited to being ordered to destroy enemies over here then over there, become repetitive before long. Revenge of the Fallen is pretty standard movie-based fare.